The History of Computing: Colossal Cave Adventure (2025)

Jun 2, 2022

Imagine a game that begins with a printout that reads:

You are standing at the end of a road before a small brickbuilding. Around you is a forest. A small stream flows out of thebuilding and down a gully. In the distance there is a tall gleamingwhite tower.

Now imagine typing some information into a teletype and thenreading the next printout. And then another. A trail of paper listsyour every move. This is interactive gaming in the 1970s. Laterversions had a monitor so a screen could just show a cursor and theplayer needed to know what to type. Type N and hit enter and theplayer travels north. “Search” doesn’t work but “look” does. “Takewater” works as does “Drink water” but it takes hours to finddwarves and dragons and figure out how to battle or escape. This isone of the earliest games we played and it was marvelous. The gamewas called Colossal Cave Adventure and it was one of the firstconversational adventure games. Many came after it in the 70s and80s, in an era before good graphics were feasible. But theimagination was strong.

The Oregon Trail was written before it, in 1971 and Trek73 camein 1973, both written for HP minicomputers. Dungeon was written in1975 for a PDP-10. The author, Don Daglow, went on the work ongames like Utopia and Neverwinter Nights Another game calledDungeon showed up in 1975 as well, on the PLATO network at theUniversity of Illinois Champagne-Urbana. As the computer monitorspread, so spread games.

William Crowther got his degree in physics at MIT and then wentto work at Bolt Baranek and Newman during the early days of theARPANET. He was on the IMP team, or the people who developed theInterface Message Processor, the first nodes of the packetswitching ARPANET, the ancestor of the Internet. They were longhours, but when he wasn’t working, he and his wife Pat exploredcaves. She was a programmer as well. Or he played the new Dungeons& Dragons game that was popular with other programmers.

The two got divorced in 1975 and like many suddenly singlefathers he searched for something for his daughters to do when theywere at the house. Crowther combined exploring caves, Dungeons &Dragons, and FORTRAN to get Colossal Cave Adventure, often justcalled Adventure. And since he worked on the ARPANET, the gamefound its way out onto the growing computer network. Crowther movedto Palo Alto and went to work for Xerox PARC in 1976 before goingback to BBN and eventually retiring from Cisco.

Crowther loosely based the game mechanics on the ELIZA naturallanguage processing work done by Joseph Weizenbaum at the MITArtificial Intelligence Laboratory in the 1960s. That had been aproject to show how computers could be shown to understand textprovided to computers. It was most notably used in tests to have acomputer provide therapy sessions. And writing software for thekids or gaming can be therapeutic as well. As can replaying happiertimes.

Crowther explored Mammoth Cave National Park in Kentucky in theearly 1970s. The characters in the game follow along his notesabout the caves, exploring the area around it using naturallanguage while the computer looked for commands in what wasentered. It took about 700 lines to do the original Fortran codefor the PDP-10 he had at his disposal at BBN. When he was done hewent off on vacation, and the game spread.

Programmers in that era just shared code. Source needed to berecompiled for different computers, so they had to. Anotherprogrammer was Don Woods, who also used a PDP-10. He went toPrinceton in the 1970s and was working at the Stanford AI Lab, orSAIL, at the time. He came across the game and asked Crowther if itwould be OK to add a few features and did. His version gotdistributed through DECUS, or the Digital Equipment Computer UsersSociety. A lot of people went there for software at the time. Thegame was up to 3,000 lines of code when it left Woods.

The adventurer could now enter the mysterious cave in search ofthe hidden treasures. The concept of the computer as a narratorbegan with Collosal Cave Adventure and is now widely used. Althoughwe now have vast scenery rendered and can point and click where wewant to go so don’t need to type commands as often. The interpreterlooked for commands like “move”, “interact” with other characters,“get” items for the inventory, etc. Woods went further and addedmore words and the ability to interpret punctuation as well. Healso added over a thousand lines of text used to identify anddescribe the 40 locations. Woods continued to update that gameuntil the mid-1990s.

James Gillogly of RAND ported the code to C so it would run onthe newer Unix architecture in 1977 and it’s still part ofmany a BSD distribution. Microsoft published a version of Adventurein 1979 that was distributed for the Apple II and TRS-80 andfollowed that up in 1981 with a version for Microsoft DOS orMS-DOS. Adventure was now a commercial product. Kevin Black wrote aversion for IBM PCs. Peter Gerrard ported it to Amiga

Bob Supnik rose to a Vice President at Digital Equipment, notbecause he ported the game, but it didn’t hurt. And throughout the1980s, the game spread to other devices as well. Peter Gerrardimplemented the version for the Tandy 1000. The Original Adventurewas a version that came out of Aventuras AD in Spain. They gave itone of the biggest updates of all. Colossal Cave Adventure wasnever forgotten, even though it was Zork was replaced. Zork camealong in 1977 and Adventureland in 1979.

Ken and Roberta Williams played the game in 1979. Ken hadbounced around the computer industry for awhile and had a teletypeterminal at home when he came across Colossal Cave Adventure in1979. The two became transfixed and opened their own company tomake the game they released the next year called Mystery House. Andthe text adventure genre moved to a new level when they sold 15,000copies and it became the first hit. Rogue, and others followed,increasingly interactive, until fully immersive graphical gamesreplaced the adventure genre in general. That process began whenWarren Robinett of Atari created the 1980 game,Adventure.

Robinett saw Colossal Cave Adventure when he visited theStanford Artificial Intelligence Laboratory in 1977. He wasinspired into a life of programming by a programming professor hehad in college named Ken Thompson while he was on sabbatical fromBell Labs. That’s where Thompason, with Dennis Ritchie and one ofthe most amazing teams of programmers ever assembled, gave theworld Unix and the the C programming language at Bell Labs.Adventure game went on to sell over a million copies and the genreof fantasy action-adventure games moved from text to video.

The History of Computing: Colossal Cave Adventure (2025)

FAQs

What is the history of Colossal Cave Adventure? ›

Colossal Cave Adventure was originally created by William Crowther in 1975 and 1976. Crowther and his ex-wife Patricia were both programmers and cavers and had extensively explored Mammoth Cave in Kentucky, the longest cave system in the world, in the early 1970s as part of the Cave Research Foundation.

What is the history of cave exploring? ›

Caving as a specialized pursuit was pioneered by Édouard-Alfred Martel (1859–1938), who first achieved the descent and exploration of the Gouffre de Padirac, in France, as early as 1889 and the first complete descent of a 110-metre wet vertical shaft at Gaping Gill in 1895.

How was Colossal Cave discovered? ›

"Around 1879, a guy name Solomon Lick took over the Mountain Springs Ranch," Leighton said. "On one of his tours around his property he discovered an opening that he thought was a mine, which turned out to be what we now call Colossal Cave."

What are some fun facts about Colossal Cave? ›

It contains about 3.5 miles (5.6 km) of mapped passageways. Temperatures inside average 70 °F (21 °C) year-round. Previous names include 'Mountain Springs Cave' and 'Five–Mile Cave'. The cave is an ancient karst cave, classified as "dry" by guides (though this is not a speleologic term).

What was the first text based game on PC? ›

"Adventure," or "Colossal Cave Adventure," is the First Computer Text Adventure Game. ADVENT running on an Osborne 1 Computer circa 1982.

What is the purpose of the Colossal Cave Buddhas? ›

The colossal Buddha images in each cave were equated with the first five emperors of the Bei Wei, thus emphasizing the political and economic role that the court imposed upon Buddhism.

How many people died from spelunking? ›

A single author (A.S.) reviewed and analyzed all incident reports listed in each yearly publication. During the study period, there were 877 incident reports involving 1356 individual cavers. During this time, 81 fatalities occurred, which constituted 6% of all individuals with a reported incident.

What movie does cave exploring go wrong in? ›

A caving expedition goes horribly wrong, as the explorers become trapped and ultimately pursued by a strange breed of predators. A caving expedition goes horribly wrong, as the explorers become trapped and ultimately pursued by a strange breed of predators.

Who is the most famous cave explorer? ›

Floyd Collins
  • Renowned cave explorer whose death brought national attention to the Mammoth Cave Area.
  • Place of Birth: Logan County, Kentucky.
  • Date of Birth: June 20, 1887.
  • Place of Death: Sand Cave, Mammoth Cave, KY.
  • Date of Death: c. ...
  • Place of Burial: Mammoth Cave, KY.
  • Cemetery Name: Mammoth Cave Baptist Church Cemetery.
Apr 5, 2021

How deep is the Colossal Cave? ›

As you descend approximately six stories deep (363 stair steps) you'll see some amazing cave formations including stalactites, stalagmites, flowstone, box work, and helictites that were sculpted by millions of years of geological activity. And keep an eye out for the wildlife too!

How to beat colossal cave adventure? ›

In order to beat Colossal Cave, you need to interact with all 15 treasures in the game using either the EYE or HAND cursor. After that you must Tap to Reveal. The secondary objective is to earn as many points as you can, up to a maximum of 350 points.

What animals are in the Colossal Cave? ›

About Colossal Cave Mountain Park

Among the mammals, Pack Rats, Deer Mice, Spotted Skunks, Striped Skunks, Ringtails, Foxes, Badgers, Raccoons, Javelina, Bobcats, and Mountain Lions all call Colossal Cave Mountain Park home. And, of course, bats.

What is the temperature inside the colossal cave? ›

The temperature in the Cave is always a cool 70°F.

How long is colossal cave adventure? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story21h 47m
Main + Extras13h 43m
Completionist110h
All PlayStyles42h 46m

What is the deepest known cave on Earth? ›

Veryovkina Cave (also spelled Verëvkina Cave, Georgian: ვერიოვკინის მღვიმე, romanized: veriovk'inis mghvime, Abkhaz: Вериовкин иҳаԥы) is a cave in Abkhazia, internationally recognized as part of Georgia. At 2,223 meters (7,257 ft) deep, it is the deepest-known cave on Earth.

What is the history of the Wonderland cave? ›

Located 300 feet into the cave was a cavernous space hosting a stage for musicians, a bar, and wood/stone booths. The Arkansas State General Assembly met in the cave in 1931. In 1935, Linebarger started the Linebarger winery in the cave, sold under the brand "Belle of Bella Vista and Wonderland".

What is the history of the Forbidden Caverns? ›

Hundreds of years ago, Forbidden Caverns was known to the Eastern Woodland Indians who roamed East Tennessee's forests and mountains in search of good hunting grounds. The cave was used as a shelter in the winter and the cave river provided a constant supply of water.

What is the history of the danger cave? ›

Danger Cave has been designated as Utah's first State Monument and it is listed on the National Register of Historic Places and is listed as a National Historic Landmark. Archaeological data from Danger Cave demonstrates indigenous people used this cave as a home repeatedly for more than 12,000 years.

What is the cave of horror history? ›

The Cave of Horror is one of a series of eight caves in the canyon of Naḥal Ḥever, which were used as places of refuge during a Jewish revolt against Rome (132–135 CE)in the time of the emperor Hadrian.

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